Invisible Textures
Jump to navigation
Jump to search

This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
Invisible Textures are caused often by having too many clipped surfaces on the brush which corrupts the resulting .bsp. To solve this you can attempt to delete as many clipped surfaces on the brush as possible while leaving the original look intact, or deleting the brush and re-creating it using simpler techniques.
An alternate solution would be to tie the brush to a func_brush entity if the specific look must be kept.