func_no_defuse

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Revision as of 09:34, 23 May 2012 by Dmx6 (talk | contribs) (Created page with "{{DISPLAYTITLE:func_no_defuse}} {{csgo brush|func_no_defuse}} ==Entity description== No Defuse Area. The counter-terrorists will not be able to defuse bombs while they are touc...")
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Entity description

No Defuse Area. The counter-terrorists will not be able to defuse bombs while they are touching this trigger volume. This is used in map design to prevent players from defusing bombs through walls or floors.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.

Inputs

Outputs