Phys spring

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Revision as of 10:20, 22 March 2012 by Nullptr (talk | contribs) (Added it to [[Category:Constraints] because it's a VPhysics constraint.)
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Template:Base point It is a physically simulated spring. length is what's known as the "natural spring length". This is how long the spring would be if it was at rest (nothing hanging on it or attached). When you attach something to the spring, it will stretch longer than its natural length. The amount of stretch is determined by the spring constant constant. The larger the spring constant the less stretch in the spring.

Keyvalues

Entity 1 ([todo internal name (i)]) <targetname>
First entity to attach.
Entity 2 ([todo internal name (i)]) <targetname>
Second entity to attach.
Spring Axis ([todo internal name (i)]) <vector>
Use the helper. Drag it out to match the virtual spring.
Spring Length ([todo internal name (i)]) <string>
How long the spring would be if it was at rest (nothing hanging on it or attached). 0 means the length of the brush.
Spring Constant ([todo internal name (i)]) <string>
Stiffness of the spring. The larger the number the less the spring will stretch.
Damping Constant ([todo internal name (i)]) <string>
How much energy the spring loses. The larger the number, the less bouncy the spring.
Relative Damping Constant ([todo internal name (i)]) <string>
The amount of energy the spring loses proportional to the relative velocity of the two objects the spring is attached to.
Break on Length ([todo internal name (i)]) <string>
If the spring's length ever exceeds this length, the spring breaks.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1 : Force only on stretch

Inputs

SetSpringConstant <floatRedirectInput/float>
Set the Spring Constant.
SetSpringLength <floatRedirectInput/float>
Set the Spring Length.
SetSpringDamping <floatRedirectInput/float>
Set the Spring Damping.


Outputs