Template:O BaseNPC:ru
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BaseNPC:
OnDamaged- Fired when this NPC takes damage (!activator is the damage inflictor)
OnDeath- Fired when this NPC is killed (!activator is the killer)
OnHalfHealth- Fired when this NPC reaches half of its maximum health
OnHearWorld- Fired when this NPC hears a sound (other than combat or the player)
OnHearPlayer- Fired when this NPC hears the player
OnHearCombat- Fired when this NPC hears combat sounds
OnFoundEnemy <targetname>- Fired when this NPC establishes line of sight to its enemy
OnLostEnemyLOS- Fired when this NPC loses line of sight to its enemy
OnLostEnemy- Fired when this NPC loses its enemy. Usually due to the enemy being killed/removed, or because this NPC has selected a newer, more dangerous enemy
OnFoundPlayer <targetname>- Fired when this NPC establishes line of sight to its enemy, and that enemy is a player
OnLostPlayerLOS- Fired when this NPC loses line of sight to its enemy, and that enemy is a player
OnLostPlayer- Fired when this NPC loses its enemy, and that enemy was a player. Usually due to the enemy being killed/removed, or because this NPC has selected a newer, more dangerous enemy
OnDamagedByPlayer- Fired when this NPC is hurt by a player (!activator is the attacker or vehicle driver (if friendly fire))
OnDamagedByPlayerSquad- Fired when this NPC is hurt by a player OR by one of the player's squadmates (!activator is the attacker or vehicle driver (if friendly fire))
OnDenyCommanderUse- Fired when this NPC has refused to join the player's squad
OnWake- Fired when this NPC comes out of a sleep state