item_item_crate

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Revision as of 01:00, 30 November 2011 by Mattshu (talk | contribs)
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Template:Hl2 point

Entity Description

An item_item_crate.

A supply crate. Creates its specified content when broken.

Keyvalues

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  • CrateType
<integer> Deprecated
  • ItemClass
<pointentityclass> Class name of the entity to spawn when the crate is broken. Suggested point entity: item_dynamic_resupply
  • ItemCount
<integer> Number of items to emit upon breakage

Flags

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Inputs

  • Note.pngNote:Page left for viewable history, content moved to prop_physics
  • DamageFilter:
SetDamageFilter <stringRedirectInput/string>
Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
  • Break
Breaks the breakable.
  • SetHealth <integer>
Sets a new value for health. If the breakable's health reaches zero it will break. Use Break input instead of 0.
  • AddHealth <integer>
Adds health to the breakable. If the breakable's health reaches zero it will break.
  • RemoveHealth <integer>
Removes health from the breakable. If the breakable's health reaches zero it will break.

Outputs

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  • OnBreak
Fires when broken.
  • OnHealthChanged <float>
Fires when the health of this breakable changes, passing the new value of health as a percentage of max health, from [0..1].

See also