Free

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Revision as of 10:20, 11 October 2011 by Laszlo Cooper (talk | contribs)
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In game design, a free entity/effect/function/whatever is one that does not have any impact on run-time performance at all.

This is only the case when an operation would be carried out anyway; where rather than adding data, your actions replace that which already exists. The best examples of this in Source are static, un-named lights and 2D skyboxes.

See also