Moving Clouds

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Revision as of 16:29, 14 November 2005 by Mxthe (talk | contribs)
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By Mxthe

Finding The Model

Hehe you might belive its gonna be something complicated well its not.

Moving clouds are a simple prop_dynamic

With some css models

The models are

Props/Cs_Office/Clouds

Props/De_tides/Clouds

Props/De_port/Clouds

And some others

So if you want theses clouds in an hl2 map

Download cfgscape

http://nemesis.thewavelength.net/index.php?p=26

Close steam, open the Counter Strike Source Shared.gcf

Go in the Models/Props/Cs_office

And extract all clouds files you find.

Then go in Materials/Models/Props/Cs_office

And Extract all clouds files you find


Then place the models in Models/Props/Cs_office in hl2 folder

And place the materials in Materials/Models/Props/Cs_office

Restart steam, and you will find the model in the hammer :-)

Placing The Model

Now you got your model, so make a 3d Skybox, and place the model in it, the center of the prop_dynamic must be your sky_camera in the skybox.

Resize your 3dskybox if you have to, but its cooler to see all the cloud model.

And then compile and your done!

Was it hard?? :)