Env zoom
Jump to navigation
Jump to search
Template:Base point It can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.
Keyvalues
- Seconds to reach target ([todo internal name (i)]) <float>
- Amount of time it should take to reach the specified FOV.
- Target FOV ([todo internal name (i)]) <integer>
- FOV that this entity should set the player's FOV to when active.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- 1 : Allow Suit Zoom
Inputs
- Zoom
- Start controlling the player's FOV.
- UnZoom
- Stop controlling the player's FOV.