Asw camera control

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Revision as of 06:47, 27 June 2011 by Barracuda (talk | contribs) (Cleanup)
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Template:As brush It changes the camera angle while Marines are inside this trigger. (This entity doesn't seem to exist in the actual game? Removed from levels and no ent_info in game)

Keyvalues

Angle Type ([todo internal name (i)]) <choices>
Camera angle to use when marines are in this volume.
  • 0 : Top-down
  • 1 : 40 degree
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Origin:

Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.

Inputs

Outputs