Point event proxy
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Entity description
An entity that allows fires simple game events from map logic.
Keyvalues
- Activator as 'userid' field ([todo internal name (i)]) <boolean>
- Use the input activator as the userid field in the event fired
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- GenerateEvent
- Generate the game event.