Prop glados core

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GlaDOS Personality Core.

Template:Portal series point

Entity Description

Core of GLaDOS computer. It resemble the human eyeball with handles attached to it. These play dialogue and look around when near the player.

The Portal 2 Version of this entity is npc_personality_core, though this entity is still available in the Portal 2 Codebase.

Keyvalues

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  • CoreType
<choices> Which personality VO set the core is set to.
Literal Value Description
0 Curious
1 Aggressive
2 Crazy
3 None
  • DelayBetweenLines
<float> When the core is talking, this is the number of seconds delay between its spoken lines.

Flags

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Inputs

  • Break
Breaks the breakable completely. This will make the entity act like a normal func_breakable. If you wish to maintain the shattering behaviour/appearance, consider using the Shatter input below with a large radius value.
  • SetHealth <integer>
Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
  • AddHealth <integer>
Adds health to the breakable. If the breakable's health reaches zero it will break.
  • RemoveHealth <integer>
Removes health from the breakable. If the breakable's health reaches zero it will break.
  • EnablePhyscannonPickup
Makes the breakable able to picked up by the physcannon.
  • DisablePhyscannonPickup
Makes the breakable not able to picked up by the physcannon.
  • Ignite
Ignite the target entity.
  • DamageFilter:
SetDamageFilter <stringRedirectInput/string>
Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
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EnableDamageForces  (in all games since Half-Life 2: Episode Two)
Todo: What is this?
DisableDamageForces  (in all games since Half-Life 2: Episode Two)
Todo: What is this?
  • Panic
Core is near death, panic.
  • StartTalking
Start playing lines, play looking animations.

Outputs

  • OnBreak
  • OnHealthChanged
  • OnIgnite
  • OnPhysCannonDetach
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  • OnPlayerPickup
Player picked up core.

See Also