Template:KV gibshooterbase

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Revision as of 01:38, 17 June 2011 by Barracuda (talk | contribs) (Created page with '{{ScrollBox|title=gibshooterbase| {{KV|Gib Direction (Pitch Yaw Roll)|string|The direction the gibs will fly.}} {{KV|Number of Gibs|integer|Total number of gibs to shoot each tim…')
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gibshooterbase:
Gib Direction (Pitch Yaw Roll) ([todo internal name (i)]) <string>
The direction the gibs will fly.
Number of Gibs ([todo internal name (i)]) <integer>
Total number of gibs to shoot each time it's activated.
Delay between shots ([todo internal name (i)]) <string>
Delay (in seconds) between shooting each gib. If 0, all gibs shoot at once.
Gib Angles (Pitch Yaw Roll) ([todo internal name (i)]) <string>
The orientation of the spawned gibs.
Max angular velocity ([todo internal name (i)]) <string>
How fast (degrees/sec) the gib pieces should spin. They will spin on x and y axis at between 10% and 100% of this speed.
Gib Velocity ([todo internal name (i)]) <integer>
Speed of the fired gibs
Course Variance ([todo internal name (i)]) <string>
How much variance in the direction gibs are fired.
Gib Life ([todo internal name (i)]) <string>
Time in seconds for gibs to live +/- 5%
Lighting Origin ([todo internal name (i)]) <targetname>
Select an info_lighting to specify a location to sample lighting from for all gibs spawned by this shooter, instead of their own origins.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.