Template:KV gibshooterbase
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gibshooterbase:
- Number of Gibs ([todo internal name (i)]) <integer>
- Total number of gibs to shoot each time it's activated.
- Delay between shots ([todo internal name (i)]) <string>
- Delay (in seconds) between shooting each gib. If 0, all gibs shoot at once.
- Gib Angles (Pitch Yaw Roll) ([todo internal name (i)]) <string>
- The orientation of the spawned gibs.
- Max angular velocity ([todo internal name (i)]) <string>
- How fast (degrees/sec) the gib pieces should spin. They will spin on x and y axis at between 10% and 100% of this speed.
- Course Variance ([todo internal name (i)]) <string>
- How much variance in the direction gibs are fired.
- Lighting Origin ([todo internal name (i)]) <targetname>
- Select an info_lighting to specify a location to sample lighting from for all gibs spawned by this shooter, instead of their own origins.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.