Template:I Breakable

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Revision as of 12:18, 9 June 2011 by Barracuda (talk | contribs) (Cleanup)
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Breakable:
Break
Breaks the breakable.
SetHealth <integer>
Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
AddHealth <integer>
Adds health to the breakable. If the breakable's health reaches zero it will break.
RemoveHealth <integer>
Removes health from the breakable. If the breakable's health reaches zero it will break.
EnablePhyscannonPickup
Makes the breakable able to picked up by the Gravity Gun.
DisablePhyscannonPickup
Makes the breakable not able to picked up by the Gravity Gun.
SetMass <float>
Set mass of this object.

DamageFilter:

SetDamageFilter <string>
Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.

Shadow:

DisableShadow
Turn dynamic shadows off for this entity. Identical to applying  EF_NOSHADOW.
EnableShadow
Turn dynamic shadows on for this entity.
DisableReceivingFlashlight  (in all games since Portal 2)
This object will not receive light or shadows from projected textures.
EnableReceivingFlashlight  (in all games since Portal 2)
This object may receive light or shadows from projected textures.

Reflection:

DisableDrawInFastReflection  (in all games since Portal 2)
Turns off rendering of this entity in reflections when using $reflectonlymarkedentities in water material.
EnableDrawInFastReflection  (in all games since Portal 2)
Turn on rendering of this entity in reflections when using $reflectonlymarkedentities in water material.