Env zoom

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Revision as of 09:25, 7 June 2011 by Barracuda (talk | contribs) (Cleanup)
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Entity description

An entity that can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.

Keyvalues

Seconds to reach target ([todo internal name (i)]) <float>
Amount of time it should take to reach the specified FOV.
Target FOV ([todo internal name (i)]) <integer>
FOV that this entity should set the player's FOV to when active.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1 : Allow Suit Zoom

Inputs

Zoom
Start controlling the player's FOV.
UnZoom
Stop controlling the player's FOV.


Outputs