Prop glados core

From Valve Developer Community
Revision as of 19:41, 21 May 2011 by ThePaSch (talk | contribs)
Jump to navigation Jump to search
GlaDOS Personality Core.

Template:Portal series point

Entity Description

Core of GLaDOS computer. Resemble little eyeballs with handles. These play dialogue and look around when near the player.

Keyvalues

  • Note.pngNote:Page left for viewable history, content moved to prop_physics
  • CoreType
<choices> Which personality VO set the core is set to.
Literal Value Description
0 Curious
1 Aggressive
2 Crazy
3 None
  • DelayBetweenLines
<float> When the core is talking, this is the number of seconds delay between its spoken lines.

Flags

Note.pngNote:Page left for viewable history, content moved to prop_physics

Inputs

  • Break
Breaks the breakable completely. This will make the entity act like a normal func_breakable. If you wish to maintain the shattering behaviour/appearance, consider using the Shatter input below with a large radius value.
  • SetHealth <integer>
Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
  • AddHealth <integer>
Adds health to the breakable. If the breakable's health reaches zero it will break.
  • RemoveHealth <integer>
Removes health from the breakable. If the breakable's health reaches zero it will break.
  • EnablePhyscannonPickup
Makes the breakable able to picked up by the physcannon.
  • DisablePhyscannonPickup
Makes the breakable not able to picked up by the physcannon.
  • Ignite
Ignite the target entity.
  • DamageFilter:
SetDamageFilter <stringRedirectInput/string>
Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
  • Note.pngNote:Page left for viewable history, content moved to prop_physics
EnableDamageForces  (in all games since Half-Life 2: Episode Two)
Todo: What is this?
DisableDamageForces  (in all games since Half-Life 2: Episode Two)
Todo: What is this?
  • Panic
Core is near death, panic.
  • StartTalking
Start playing lines, play looking animations.

Outputs

  • OnBreak
  • OnHealthChanged
  • OnIgnite
  • OnPhysCannonDetach
  • Note.pngNote:Page left for viewable history, content moved to prop_physics
  • OnPlayerPickup
Player picked up core.

See Also