Prop glados core
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Entity Description
Core of GLaDOS computer. Resemble little eyeballs with handles. These play dialogue and look around when near the player.
Keyvalues
Note:Page left for viewable history, content moved to prop_physics
- CoreType
- <choices> Which personality VO set the core is set to.
Literal Value Description 0 Curious 1 Aggressive 2 Crazy 3 None
- DelayBetweenLines
- <float> When the core is talking, this is the number of seconds delay between its spoken lines.
Flags

Inputs
- Break
- Breaks the breakable completely. This will make the entity act like a normal func_breakable. If you wish to maintain the shattering behaviour/appearance, consider using the Shatter input below with a large radius value.
- SetHealth <integer>
- Sets a new value for the breakable's health. If the breakable's health reaches zero it will break.
- AddHealth <integer>
- Adds health to the breakable. If the breakable's health reaches zero it will break.
- RemoveHealth <integer>
- Removes health from the breakable. If the breakable's health reaches zero it will break.
- EnablePhyscannonPickup
- Makes the breakable able to picked up by the physcannon.
- DisablePhyscannonPickup
- Makes the breakable not able to picked up by the physcannon.
- Ignite
- Ignite the target entity.
- DamageFilter:
- SetDamageFilter <string >
- Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
Note:Page left for viewable history, content moved to prop_physics
- EnableDamageForces (in all games since
)
- Todo: What is this?
- DisableDamageForces (in all games since
)
- Todo: What is this?
- Panic
- Core is near death, panic.
- StartTalking
- Start playing lines, play looking animations.
Outputs
- OnBreak
- OnHealthChanged
- OnIgnite
- OnPhysCannonDetach
Note:Page left for viewable history, content moved to prop_physics
- OnPlayerPickup
- Player picked up core.