Talk:Loops (level design)

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Revision as of 15:50, 7 November 2005 by Cargo Cult (talk | contribs)
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While I see a lot of technical documentation floating around the community, I don't see much theory going on - Gameplay theory, level-design theory, whatever you want to call it. So I decided that I was going to write some myself. This one about loops is based off of a 2 sentence tip in "Single Player Mapping Tips," and I felt it deserved some elaboration. I'm not really sure where to put this page yet, so I'm just keeping it here for now... Maybe some kind of "Level Design Theory" category? --Campaignjunkie (talk) 14:12, 7 Nov 2005 (PST)

Interesting idea. What other articles might there be? Maybe that will suggest a category. —Maven (talk) 13:41, 7 Nov 2005 (PST)

I was actually writing an "epic" Architecture + Design article for VERC, but that never really came together as I hoped. Right now I'm going to focus on specific stuff, like this loops article, instead of something comprehensive. Oh yes, and I think I'm almost done with this one - where do you think I should put it? :) --Campaignjunkie (talk) 14:12, 7 Nov 2005 (PST)

Oooh! My map's an example! :D

Ahem.

I've been somewhat busy with Metastasis 2, so haven't been doing much (if anything) on this 'ere Wiki lately, but don't be surprised if you get some edits and other contributions to this series. I rather like the idea! --Cargo Cult (info, talk) 14:50, 7 Nov 2005 (PST)