Talk:Point viewproxy

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Revision as of 02:01, 7 May 2011 by YM Industries (talk | contribs) (Created page with 'The theory about seperating collision and view geometry makes sense because noclipping around the map in coop stuffs everything up, like making the other player invisible etc...')
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The theory about seperating collision and view geometry makes sense because noclipping around the map in coop stuffs everything up, like making the other player invisible etc...