Filter melee damage

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Revision as of 13:14, 3 May 2011 by Henke37 (talk | contribs) (Not a stub and categorizing)
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Template:L4d2 point It is a damage filter that filters by the damage, allowing only melee damage. damagetype specifies which types of melee damage are allowed

KeyValues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Negated:
Filter mode <choices>
If set to Allow, only entities who match the criteria will pass the filter. If set to Disallow, only entities who do NOT match the criteria will pass the filter.
  • damagetype:
Damage type <choices>
The damage type to filter by. Allows the specified damage type.

Inputs

FilterHealth:
TestActivator
Test the activator against the filter and fires OnPass or OnFail output.

Outputs

FilterHealth:
OnPass
Fired in response to TestActivator input if the activator passes the filter.
OnFail
Fired in response to TestActivator input if the activator fails to pass the filter.

See also

External links