Filter enemy
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Template:Wrongtitle Template:Base point ep1
Entity Description
Filters enemies based on a set of criteria
Keyvalues
BaseFilter:
- Filter mode (Negated) <boolean>
- Inverts the filter, making the specified criteria fail and all others pass.
- filtername
- <filterclass> Enemy name; See targetname
- filter_radius
- <float> Radius by which to test the proximity of the enemy. If the filter mode is Allow, only entities whose distance is equal to or closer than the radius will pass the filter. If the filter mode is Disallow, all entities outside the radius will pass the filter.
- filter_outer_radius
- <float> Enemies outside this radius are considered invalid if Allow is set and valid if Disallow is set.
- filter_max_per_enemy
- <integer> Maximum number of squadmates allowed to target any given entity.
Flags
- 1 : Do not lose target if already acquired but filter failed.
Inputs
- BaseFilter:
- TestActivator <variant >
- Tests the entity that called the input (the !activator) against the filter, and fires either the
OnPass
orOnFail
output. (the parameter it takes is unused)Bug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the
OnEndTouch
output of a trigger.
Outputs
- BaseFilter:
- OnPass
- OnFail
- !activator = activator of TestActivator input
!caller = this entity
One of these will fire whenTestActivator
input is sent, depending on if the activator is allowed by the filter or not.