Filter multi

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Revision as of 11:03, 3 May 2011 by Henke37 (talk | contribs) (categorising)
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Filter multiple.png

Template:Base point It is a filter that combines other filters. AND and OR logic is supported, as well as negation. Template:Wrongtitle

See Also

Keyvalues

Logic Type <choices>
Boolean logic applied when testing the filters.
  • AND (all filters must pass)
  • OR (any filter must pass)
Negate Outcome <bool>
Whether to negate the final result from the subfilters.
Todo: What of BaseFilter's negate KV?
  • Negating the outcome using the AND logic type means that any subfilter must fail for this filter to pass.
  • Negating the outcome using the OR logic type means that all subfilters must fail for this filter to pass.
Filter 1 to Filter 5 <targetname>
The filter entities to combine.

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.

Inputs

BaseFilter:

TestActivator <variantRedirectInput/variant>
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output. (the parameter it takes is unused)
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.

Outputs

BaseFilter:

OnPass
OnFail
!activator = activator of TestActivator input
!caller = this entity
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.