Func portal bumper

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Revision as of 13:59, 25 April 2011 by Dmx6 (talk | contribs) (Entity Description added)
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Not using a portal bumper
How to place the bumper in Hammer
The result - a portal will be bumped to fit on the concrete

Template:Portal series brush

Entity Description

An entity to control the rolling credits for Portal & Portal 2.

This brush tells Portal to 'bump' portals that cannot open inside it away. Use it when a portal-proof surface runs directly on to a portal-friendly one.

You don't need to use one if there is an angle in the surface (e.g. the corners of a room).

Note.pngNote:Each func_portal_bumper must stick at least two units out from the surface.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.

Flags

  • 1: Start inactive

Inputs

  • Activate
Turn on bumping functionality
  • Deactivate
Turn off bumping functionality
  • Toggle
Toggle bumping functionality

Outputs