Func nav blocker

From Valve Developer Community
Revision as of 18:37, 6 March 2011 by ThaiGrocer (talk | contribs)
Jump to navigation Jump to search

Template:L4d series brush It is a brush entity that can block nav areas touching its AABB used to restrict NPCs from crossing over nav areas.

Note.pngNote:The entity will NOT start to block automatically: it must first be activated with the BlockNav input.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Team(s) to block <choices>
Team(s) this entity should block:
  • Everyone
  • Survivors
  • Infected
  • Affects Flow? <choices>
Does this func_nav_blocker block flow in the level? Only func_nav_blockers with this enabled will cause flow recomputation on blocking/unblocking.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Warning.pngWarning:Enabled/disabled state does not block or unblock NAV areas. Use BlockNav/UnblockNav


Inputs

  • BlockNav
Starts blocking nav areas. Takes an optional string argument of the team to block.
  • UnblockNav
Stops blocking nav areas.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Warning.pngWarning:Enabled/disabled state does not block or unblock NAV areas.

Outputs

See also

External links