User talk:Hurricaaane
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Thanks for doing cleanup! —Maven (talk) 17:08, 30 Oct 2005 (PST)
- Yes, indeed :D—King Pon IV (talk) 22:25, 30 Oct 2005 (PST)
- Thanks! I have done the same with five others entities (four first env_ that were in the cleanup list, and the cycler entity)... Ok I'm stopping for today, I may do some others tomorrow. :)--Hurricaaane 03:04, 31 Oct 2005 (PST)
hey huricaaane, i read on your page that u are working on an elevator for hl2. I am also trying to make one. how far are you, and did you use any tutorials? --aj - ajshirriff@gmail.com 03:44, 2 Nov 2005 (PST)
- Well, I've got some problems with it, in fact the func_tracktrain is the source of my problem because I can't get the train to stop at the second floor if I call it, and not to stop if the elevator is at third floor and I call it from first floor. I didn't use tutorials, it's mostly a challenge that I solve this problem myself using entity tricks, because I'm a mapper focused on technical mapping, and because there will never be a tutorial for every possible trick in order to do something, I have to find that myself. I've found that we can make it using logic_branch but I need a detector that detects if the elevator is upper or lower than the called floor, in order to choose if I have to use StartBackward or StartForward. At that time, I have in mind some ideas, especially about an "alternate path trick" or, not to use a func_tracktrain but another entity that is easier to manipulate (func_door or func_movelinear). Actual bugs are: Train is not stopping perfectly at the floor level ( +/- pixels ), Train is not stopping if I call it. Its a real problem, I don't tkink I should talk about it in my discussion page. I should create a new page with some exposition of my work, but its not garuanteed.--Hurricaaane 09:12, 2 Nov 2005 (PST)
Nice work on the tables. —Maven (talk) 06:30, 2 Nov 2005 (PST)