Talk:Func brush
"Various features"? I'd like to know WHAT various features. I mean isn't this entity among the most featureless entities? --Andreasen 09:26, 31 Jan 2006 (PST)
well...it's more than func_detail...that's a feature?—ts2do 13:52, 31 Jan 2006 (PST)
I think I recall that func_wall wouldn't saw solid brushes (creating more faces). Is this true of func_brush? Thelonesoldier 23:01, 7 Feb 2007 (PST)
- It is true for any entity...including func_detail which is then compiled into the bsp (it has no load on entity data/networking)—ts2do 08:03, 8 Feb 2007 (PST)
Solidity is weird
Does this entity REALLY replace the func_wall_toggle entity? Sure, the solidity keyvalue has a Toggle setting, but there is no input to turn the solidity on or off. (The Enable and Disable inputs just turns the entire entity on or off.) --Andreasen 12:46, 8 Oct 2006 (PDT)
- No wait, I was being stupid. Hold on... --Andreasen 12:50, 8 Oct 2006 (PDT)
- Okay, this is confusing: While the Always Solid and Never Solid keyvalues determines solidity, the Toggle setting determines if the brush can be removed/added completely with the Enable/Disable values. I don't know if func_wall_toggle worked this way, but this sure wasn't what I expected. --Andreasen 15:42, 8 Oct 2006 (PDT)
I've now discovered another thing: This entity is only solid for NPCs that are named (at least when it comes to spawning NPCs on top of func_brush platforms). --MossyBucket (formerly Andreasen) 09:28, 1 March 2011 (UTC)