Soundscape debug

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Soundscape_debug set to 1, displaying a few in-game soundscape entities in Portal, neither of them active.

A console variable that (when active) renders soundscape entities as purple cubes, each of them with a color-coded status line linking it to the camera.

It has three settings (0-2).

soundscape_debug 0
Off. Do not display any soundscape entities. (This is default.)
soundscape_debug 1
Displays all soundscape entities in the PVS.
soundscape_debug 2
Only display currently triggered soundscapes.

The status line is colorcoded accordingly:

  • Green - Currently being triggered.
  • Yellow - Still active but not currently triggered.
  • Red - Inactive.

See also