User:Hurricaaane

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... and Half-Life

Sample of high-res textures.
Sample of high-res textures.
Screen of sc_hurricaaane.
Screen of sc_hurricaaane.

I'm an Half-Life1 and ² mapper, specialized in technical mapping, and entities manipulation. I've started mapping around 2002. I'm a huge fan of Sven Co-Op and Half-Life1&² singleplayer.

Abilities

I've learned how to manipulate Singleplayer/Co-Op entities. I can't make very good teamplay maps for mods like Counter-Strike, HL²:CTF, or other. I can easily make use of Vertex tool. I never use Carve, or hollow. I've learned how to make textures, on Half-Life 1 and ². Sometimes, they're good, and sometimes, not. I don't have enough talent to make a good-looking map. Critics tells me that I can't handle well light atmosphere (poor light, not scaring, too bright...), and that there are not enough details in my maps (signs, objects, furniture, electrical installations, and other).

Projects

I have and I had projects about mapping. Almost all of them are technical projects.

Projects done

  • Antitelefrag teleporter on Sven Co-Op
  • Flashbang trigger in the map Crazymaze made by DarthRod on Sven Co-Op
  • Chain-reaction Easter Egg for the map Crazymaze² by DarthRod planned for Sven Co-Op²

Projects going

  • Studying HL² entities to be prepared to map on Sven Co-Op²
  • Three-floor elevator with doors on Half-Life²

Uncompleted projects

  • sc_hurricaaane
  • Full high-resolution lab textures for Half-Life²

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