Talk:Multi-stop elevators
Is someone already writing this? —Unsigned comment added by JJ45 (talk • contribs) Always sign your posts with four tildes (~~~~)
- I believe someone WAS but that was I don't know how long ago. so i'd figure no. And you can type --~~~~ to sign your comments. Helps people know who's saying what :) If you've got the buttons up top one of them will do it for you. --Angry Beaver 15:59, 18 Nov 2006 (PST)
- I'm going to write this, then. (edit: sigh, I forgot the signature again >.<)--JJ45 00:17, 21 Nov 2006 (PST)
Seeing as nobody else has written it, I've now done so. More to come, once I can clean it up and format it correctly, but the information is all there. --Newinfinite 22:51, 4 Dec 2007 (PST)
- Looking good so far. Consider splitting it up into sub-sections (steps) as common with tutorials. This should make it a bit easier for the reader to track progress. --Tourorist 02:13, 5 Dec 2007 (PST)
Good idea. Any helpful tips on writing tutorials are appreciated, as this is my first. Also, a thank you to whoever touched up the work so far, as I finished it very late and promptly went to bed and passed out, leaving it a mess. --Newinfinite 16:45, 8 Dec 2007 (PST)
Where are you finding the origin marker for the func_tracktrain? I'm editing in Ep2 mode, and I can see an origin value in the Object Properties, but no blue circle shows up in any of the 2D views. Thanks --Bobbert 21:56, 7 Mar 2008 (PST)
Does anyone have any pictures of the outputs tab of the logic_compare, or maybe even a working VMF? --Snake oil salesman 11:16, 3 Jan 2009 (PST)
I have a working .vmf still (that I used in my original demo) but .vmf files can't be uploaded. I could copy-paste it in plain text if you want, but if there's an easier way (e.g. just uploading the .vmf) that'd be much more helpful. Any advice? Does anyone still want this file? --Newinfinite 07:51, 30 June 2009 (UTC)
A *tip of the hat* to Brandished for the help. The .VMF file can be found at UploadPedia. If you need help deconstructing it, let me know (via this page or my own discussion page) and I will be glad to assist you. --Newinfinite
- Added a screenshot of the logic_compare "Outputs" tab to the tutorial. I'll be cleaning the whole article up and making it as intuitive and easy-to-read as possible over the next day or so. Anything that is unclear, ask about here and I'll do my best to clarify in the article. --Newinfinite 12:04, 30 June 2009 (UTC)
Thanks for uploading this tutorial. I have tried to follow it several times but cant seem to get it working. The elevator just goes up and down between the first 2 path tracks. Could you please upload your version for me to look at . Thank You-- User:united785 my email address is fiaz785@hotmail.com. Could you send it there or do u know what is causing it.
I figured out what was missing from this tut - ie why the elevator wasn't functioning properly. I have made the necessary modifications. -- Haliski 02:29, 08 Sept 2010 (EST)
I put buttons outside the elevator to call the elevator to that specific floor. I just copied the buttons made to be inside the elevator and put the at their respective floors. How do I make it so once the elevator is moving to a floor other players cant press the buttons outside that call the elevator to another floor, or make it so the button will be pressed but it wont go to the floor the player pressed the button on until the player inside the elevator has reached their floor? Sorry for bad wording, its hard to explain. As of right now, I tried to run away from an enemy player but they managed to mess up the elevator by pressing the first floor button outside while I was on my way to the 4th. I ended getting either back to floor 1 or got stuck halfway in the shaft (I saw the doors halfway) and the doors wouldn't open. -- Markboydude 03:17, 13 December 2010 (UTC)