List of Portal soundscapes

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Below are the list of Portal soundscapes, separated by the Test Chamber levels and the Escape levels.

An updated Portal FGD that lets you select soundscapes from within Hammer.

Test Chamber soundscapes

Name Description and Notes
portal_testchmb.fixed_portal Short different-pitched hums, sounds like distant voices. Position 0 is the fixed Portal you want the player guided to. Seems to be unused.
portal_testchmb.tight_space An intermittent low humming sound and some quiet whoosh noises. Use in small rooms.
portal_testchmb.elevator_shaft A continuous moving elevator sound. Use in elevators.
portal_testchmb.get_the_box A continuous low humming sound. Unused?
portal_testchmb.explore_space Low humming sound, with intermittent ticking and whirring sounds. Use in medium-sized rooms
portal_testchmb.cross_the_gap Far away noises and faint wind sounds. Gives the impression of being very high. Position 0 is the location across the gap where the Portal should be put.
portal_testchmb.energy_ball Very low-pitched hum with high and low pitched hums alternating in the background. Use in rooms with high energy pellets.
portal_testchmb.goo_pit Various bubbling sounds. Use in rooms with hazard liquid.
portal_testchmb.cleanser Pulsing low hum. Use in rooms with fizzlers.
portal_testchmb.fling Low humming sounds, thumping, and distant chanting from Ravenholm. Use in room where you need to fling.
portal_testchmb.turret_danger Long whiney sounds, with a constant deep humming. Use in rooms with turrets.
portal_testchmb.use_your_box Low hum, quiet whoosh, and distant whining sound. Position 0 is the box you want the player to use. Use with Super Colliding Super Buttons.
portal_testchmb.track_train Low hum with high-pitched whoosh noises in the background. Use with light rail platforms.
portal_testchmb.fire_pit Fire cracking sounds.

Escape soundscapes

Name Description and Notes
portal_escape.tube Loud wind noise to imitate the suction of the tubes.
portal_escape.intro Low hum, intermittent squeaking sounds, and metal catwalk creaks.
portal_escape.in_shaft_low Low hum, quiet whooshes, and random distant slamming sounds.
portal_escape.in_shaft_high Loud wind noise, creaking sounds and random distant slamming sounds. Gives impression of wide open area.
portal_escape.nearing_boss Loud wind sounds, loud creaking sounds, distant thumping noise. Gives impression of very huge room.
portal_escape.final_boss Quiet wind sounds, distant thumping, low, pulsing hum.
portal_escape.final_boss2 Silence.
portal_escape.hazard_liquid_tunnel Dripping and bubbling sounds. Comparable to a sewer atmosphere.