Costly collision model
20 object limit removed
Valve seems to have removed the old 20 collision objects limit, so this whole page could possibly be redundant from now on. Either way it has helped me out a lot in the past, but finally Valve saw that 20 objects was not enough these days and they removed or raised it, I haven't tested a new limit yet or have had this confirmed by anyone else. I already compiled 30+ object collision models without the "$maxconvexpieces" and it worked as well.
A costly collision model is one with over 20 convex parts. You will receive this error when going over it:
WARNING: COSTLY COLLISION MODEL!!!! (30 parts - 20 allowed) WARNING: Error with convex elements of myfirstmodel-phys.smd, building single convex!!!! Model has 31 convex sub-parts Collision model completed.
The appearance of "error with convex elements" is itself an error, so ignore it. Your meshes are (probably) fine.
Solution for Orange Box
Either try to decrease the number of convex meshes, or if you really do need that many of them (usually only excusable on very large models), to use the $maxconvexpieces
command to override the limit to one of your own preference. For instance:
$collisionmodel "myfirstmodel-phys.smd" { $concave $maxconvexpieces 30 }
Solution for Ep1
Episode One engine users must run studiomdl with the -fullcollide
parameter when compiling instead.
Open a text editor and copy and paste the following:
@echo on cd "%sourcesdk%\bin\ep1\bin\" studiomdl.exe -fullcollide %1 @pause
Save the text file as a .bat
(wrap quote marks around the filename if you are using Notepad to make sure it's not saved as a .txt instead). Then drag and drop your QC files onto the file to use it.