List of L4D Instructor Messages

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This is a list of instructor lessons that you can make appear by entering their name in the event_name field of an info_game_event_proxy.

Note.pngNote:If you want to test any of these out, make sure you first open your save/game_instructor_counts.txt file and delete the contents, or load up the game and enter gameinstructor_reset_counts in the console.
Note.pngNote:This is not a full list of events. I've only picked the ones that can be useful in your custom maps/campaigns. The ones i did not pick will probably automatically appear at the proper time anyway, and will not work when called by an info_game_event_proxy.

The List

  • holdout_goal_reached
Displayed caption: You beat your best time!/You beat your team record!/You beat the world record!/You earned the bronze/silver/gold medal!(
Todo: Which one?
)
This caption appears as: Clock icon, appears on the bottom of the screen(
Todo: Even if it was called by an info_game_event_proxy?
)


  • player_entered_checkpoint
Displayed caption: Close the door once everyone is in
This caption appears as: Safe room door icon, appears at ending safe room door(
Todo: Or at calling entity?
)


  • waiting_checkpoint_door_used
Displayed caption: Not all of your teammates are ready
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.


  • waiting_door_used_versus
Displayed caption: Wait for everyone to be ready first
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.


  • waiting_checkpoint_button_used
Displayed caption: Wait for everyone to be ready first
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.


  • explain_pre_radio
Displayed caption: Answer the radio
This caption appears as: Button icon, appears at caller entity.


  • explain_radio
Displayed caption1: Summon a rescue
Displayed caption2: Be ready to fight the horde
This caption appears as: Button icon, appears at caller entity.


  • explain_gas_truck
Displayed caption1: Activate the fuel pump
Displayed caption2: Be ready to fight the horde
This caption appears as: Button icon, appears at caller entity.


  • finale_vehicle_ready
Displayed caption: Rescue has arrived! Get aboard!
This caption appears as: Exclamation mark icon, appears on bottom of the screen
Note.pngNote:This should not be used as it will automatically appear when the rescue vehicle arrives, if the finale is set up correctly.


  • finale_start
Displayed caption: Rescue is coming! Defend yourselves!
This caption appears as: Exclamation mark icon, appears on bottom of the screen
Note.pngNote:This should generally not be used as it will automatically appear when one starts the finale, if it is set up correctly.


  • explain_disturbance
Displayed caption: Watch out! Some cars set off alarms...
This caption appears as: Exclamation mark icon, appears at caller entity(if not called, this normally appears when the player sees a prop_car_alarm


  • create_panic_event
Displayed caption: %s1 alerted the horde/Here they come...(depends on wether the activator is the player or another survivor)
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.


  • witch_harasser_set
Displayed caption: %s1 startled the witch/You startled the witch...(depends on wether the activator is the player or another survivor
This caption appears as: Exclamation mark icon, appears on bottom of the screen.


  • explain_panic_button
Displayed caption1: Flip the door switch...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_elevator_button
Displayed caption1: Call the elevator...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_lift_button
Displayed caption1: Call the lift...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_train_lever
Displayed caption1: Hit the bridge with the decoupled train car...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_gas_can_panic
Displayed caption1: Destroy the barricade...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_van_panic
Displayed caption1: Start the van to clear a path...
Displayed caption2: 'Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_crane
Displayed caption1: Use the lever to lower the crane...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_emergency_door
Displayed caption1: Open the emergency door...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_mainstreet
Displayed caption1: Lower the forklift to make a ramp...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.
  • explain_bridge
Displayed caption1: Close the floodgate to make a bridge...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.