Asw weapon blink
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Template:As point It is used to spawn a blink pack.
Keyvalues
- Name
<string>
- The name that other entities refer to this entity by.
- Entity Script
<string>
- Name(s) of script files that are executed after all entities have spawned.
- Script think function
<string>
- Name of a function in this entity's script scope which will be called automatically.
- Start Fade Dist/Pixels
<int>
- Distance at which the prop starts to fade (<0 = use fademaxdist). If 'Screen Space Fade' is selected, this represents the number of pixels wide covered by the prop when it starts to fade.
- End Fade Dist/Pixels
<int>
- Maximum distance at which the prop is visible (0 = don't fade out). If 'Screen Space Fade' is selected, this represents the *minimum* number of pixels wide covered by the prop when it fades.
- Fade Scale
<[Todo]: Is type of parameter int or float?>
- If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start Constrained. [Todo]: Find out how this constrains the entity.
- Deny player pickup.(Reserve for NPC) If set, denies use by npcs.
- Not puntable by gravity gun. If set, gravity gun can not punt this entity.
Inputs
CallScriptFunction <string>
- Calls the function named as parameter from the script specified under Keyvalue Entity Script.
EnableShadow
- Enables shadow.
DisableShadow
- Disables shadow.
RunScriptCode
- Runs script code. [Todo]: Parameters?
RunScriptFile
- Runs script file. [Todo]: Parameters?
Outputs
OnCacheInteraction
- [Todo]: When is this Output fired?
OnPlayerPickup
- Fired when the player picks up this entity.
OnNpcPickup
- Fired when a npc picks up this entity.
OnPlayerUse
- Fired when the player uses this entity.
OnUser1
toOnUser4
- Fired in response to the FireUser inputs; see User Inputs and Outputs.