Material modify control
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Template:Base point It is used to modify arbitrary material properties in response to I/O events.
For the entity to work, its target material must have the MaterialModify
or MaterialModifyAnimated
proxy installed, and must be applied to an entity.

Keyvalues
- Material to modify
<string>
- Path to the VMT file you want to modify.
- Material variable to modify
<string>
- Name of the shader parameter you want to modify.
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
SetMaterialVar <string>
- Sets the chosen material parameter to the specified value
SetMaterialVarToCurrentTime
- Sets the chosen variable to the current server time
StartAnimSequence <Frame Start> <Frame End> <Frame Rate> <Loop>
- Force an animated material with the
MaterialModifyAnimated
proxy to play a set of animation frames. "Loop" should be 1 or 0.Tip:Setting "Frame End" to -1 uses the last frame of the texture.
StartFloatLerp <Start Value> <End Value> <Transition Time> <Loop>
- Makes a material with the
MaterialModifyAnimated
proxy smoothly interpolate the chosen material variable between two floating point values. "Loop" should be 1 or 0.
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.