Complimentary Victory Lift

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Revision as of 16:05, 14 July 2010 by Sixλxis (talk | contribs) (Created page with '== Introduction == In this tutorial you will learn how to make a Complimentary Victory Lift in the Hammer Editor. === The piston === First thing to do is to make the [[func_door…')
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Introduction

In this tutorial you will learn how to make a Complimentary Victory Lift in the Hammer Editor.

The piston

First thing to do is to make the func_door.

You can use mini_piston_inside.mdl or you can copy the fake piston from the example map provided with Portal.

I'm using the fake piston for the tutorial, you may want to use the clipping_tool to cut the fake piston to the appropriate size. If you're using the model piston, then simply parent it to a func_door brush that is an appropriate size.

Place your piston where you want it and give it the following parameters:

Property Name Value
Name victory_lift
Delay Before Reset 0
Speed 25

Platform

Now you need something to stand on. Create a prop_dynamic and set its World Model to lift_platform.mdl or light_rail_platform.mdl and place it at the top of your piston.

Give the model the following parameters:

Property Name Value
Name victory_lift_model
Parent victory_lift
World Model lift_platform.mdl OR light_rail_platform.mdl

Glass

You'll notice there is no glass to stand on, so go ahead and make a 116L x 116W x 2H block and texture it with glass/glasswindow_frosted_004 and place it where it should be. Set your grid size to 2.