Sound mix layer

From Valve Developer Community
Revision as of 13:05, 22 May 2010 by ThaiGrocer (talk | contribs)
Jump to navigation Jump to search

Template:L4d2 point It is used to set a mix layer to a specific value.

KeyValues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • MixLayerName:
Mix Layer Name [-1..x] <string>
Name of the mix layer to be setting the level of.
  • Level:
Level <float>
Set the Mix Layer Level.

Inputs

SoundMixLayer:
Level <float>
Set the Mix Layer Level

Outputs

Mix layers

See also

External links