Env message

From Valve Developer Community
Revision as of 04:56, 21 March 2010 by YM (talk | contribs)
Jump to navigation Jump to search

Template:Wrongtitle Template:Base point

Entity Description

Env message.png

An entity that draws a text message on player's HUD (or players' HUD's), predefined in the hl2/scripts/titles.txt file, packed inside the Steam/SteamApps/source engine.gcf.

This text can be formatted in many different ways, according to the syntax provided in the titles.txt file. The resource/chlientscheme.res is responsible for the font family, size and weight of the message. To change the size find CenterPrintText in the res file.

Todo: Explain this syntax.

If you make a standalone modification, you can of course alter this file, but as default, titles.txt contains 23 messages. Some of these tokens seems to contain pointers to any hl2/resource/hl2_%language%.txt file packed inside the Steam/SteamApps/source engine.gcf file.

Message Value Printed Text
CR1 Testing 1
CR2 Testing 2
CR3 Testing 3
GAMEOVER_ALLY ASSIGNMENT: TERMINATED

SUBJECT: FREEMAN

REASON: FAILURE TO PRESERVE MISSION-CRITICAL PERSONNEL

GAMEOVER_OBJECT ASSIGNMENT: TERMINATED

SUBJECT: FREEMAN

REASON: FAILURE TO PRESERVE MISSION-CRITICAL RESOURCES

GAMEOVER_TIMER ASSIGNMENT: TERMINATED

SUBJECT: FREEMAN

REASON: FAILURE TO PREVENT TIME-CRITICAL SEQUENCE

GAMEOVER_STUCK ASSIGNMENT: TERMINATED

SUBJECT: FREEMAN

REASON: DEMONSTRATION OF EXCEEDINGLY POOR JUDGMENT

CHAPTER1_TITLE POINT INSERTION
CHAPTER2_TITLE "A RED LETTER DAY"
CHAPTER3_TITLE ROUTE KANAL
CHAPTER4_TITLE WATER HAZARD
CHAPTER5_TITLE BLACK MESA EAST
CHAPTER6_TITLE "WE DON'T GO TO RAVENHOLM..."
CHAPTER7_TITLE HIGHWAY 17
CHAPTER8_TITLE SANDTRAPS
CHAPTER9_TITLE NOVA PROSPEKT
CHAPTER9A_TITLE ENTANGLEMENT
CHAPTER10_TITLE ANTICITIZEN ONE
CHAPTER11_TITLE "FOLLOW FREEMAN!"
CHAPTER12_TITLE OUR BENEFACTORS
CHAPTER13_TITLE DARK ENERGY
GAMESAVED Saved...
GAMETITLE Half-Life

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • message
<string>
  • messagesound
<sound> When the message is shown, this sound effect will be played, originating from this entity.
  • messagevolume
<string> Volume of the sound effect.
  • messageattenuation
<choices>
Literal Value Description
0 Small Radius
1 Medium Radius
2 Large Radius
3 Play Everywhere

Flags

  • 1 : Play Once
  • 2 : All Clients

Inputs

  • ShowMessage
Shows the message and plays the sound.

Outputs

  • OnShowMessage
Fired when the message is activated. (!activator is the activator)

Also See

  • game_text - Similar entity that lets you define a text directly in the Hammer editor.
  • env_hudhint - Similar entity that displays predefined HUD hints about controls and other things.