Postprocess controller
Template:L4d point
Template:L4d2 point
Entity Description
An entity that controls the postprocess settings in the map. It may be necessary to have at least one fog_volume
in the map in order for a master postprocess_controller
to take effect.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Name targetname <target_source> The name that other entities refer to this entity by.
Local contrast strength [-1..x] localcontraststrength <float>
Local contrast edge strength [0..1] localcontrastedgestrength <float>
Vignette start distance [0..1] vignettestart <float>
Vignette end distance [0..x] vignetteend <float>
Vignette blur strength [0..1] vignetteblurstrength <float>
Film grain strength [0..1] grainstrength <float>
Top-of-screen vignette strength [0..1] topvignettestrength <float>
Fade-in time fadetime <float>
spawnflags spawnflags <flags>
Inputs
SetLocalContrastStrength <float> Set the local contrast strength.
SetLocalContrastEdgeStrength <float> Set the local contrast strength at the edge of the screen (controlled by vignette).
SetVignetteStart <float> Set the vignette start distance (from screen center).
SetVignetteEnd <float> Set the vignette end distance.
SetVignetteBlurStrength <float> Set the strength of the desaturated blur on the vignette.
SetFadeToBlackStrength <float> Set the fadeout strength.