Fog volume
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Template:L4d brush
Template:L4d2 brush
Entity Description
fog_volume
is a brush entity that controls fog and other visual cinematic elements within its volume. It is necessary to have at least one fog_volume
in order for (a master) color_correction to take effect in Left 4 Dead and Left 4 Dead 2.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- FogName:
- Fog Name <target_destination>
- The name of the fog entity associated with this volume.
- PostProcessName:
- Postprocess Name <target_destination>
- The name of the postprocess entity associated with this volume.
- ColorCorrectionName:
- ColorCorrection Name <target_destination>
- The name of the color_correction entity associated with this volume.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.