Fog volume

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Revision as of 10:06, 8 March 2010 by ThaiGrocer (talk | contribs) (Created page with '{{l4d_brush|fog_volume}}<br>{{l4d2_brush|fog_volume}} ==Entity Description== <code>fog_volume</code> is a brush entity that controls fog and other visual cinematic elements with…')
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Template:L4d brush
Template:L4d2 brush

Entity Description

fog_volume is a brush entity that controls fog and other visual cinematic elements within its volume. It is necessary to have at least one fog_volume in order for (a master) color_correction to take effect in Left 4 Dead and Left 4 Dead 2.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
  • FogName:
Fog Name <target_destination>
The name of the fog entity associated with this volume.
  • PostProcessName:
Postprocess Name <target_destination>
The name of the postprocess entity associated with this volume.
  • ColorCorrectionName:
ColorCorrection Name <target_destination>
The name of the color_correction entity associated with this volume.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs