Talk:Tooltexture
Generating a Tooltexture for a Material
What's the best way to do this for textures that are being recolored or SSBUMP'd and need tooltextures?
The tooltextures for blends are easy (just open up an image-editing program and use the two vtf's as sources). Unfortunately, some textures are using a SSBUMP or are being recolored in a way that an image-editing program can't easily simulate.
Is there some sort of command you can run to generate one? A good way to take a screenshot of one? Anything?
Tooltexture Size
Does the size of the tooltexture matter? I don't understand why Valve uses 512x512+ size tooltextures when they could easily use a much more compressed version that would take less disk space and memory. In fact, I don't really understand why Hammer isn't smart enough to generate accurate textures for blends, recolorations, etc. It seems like this would be a useful addition to the authoring tools for Source games.