Trigger changelevel
		
		
		
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Entity Description
An entity that triggers a level change.
Place an info_landmark in both maps to mark the same location in both maps.
Notes
To fire events in the next level, use the OnLevelChange output to turn on an env_global in the current level. Create a logic_auto in the next level that checks for the state set by the env_global.
To control which entities go through the level transition, create one or more trigger_transitions and give them the same name as the landmark. Any entities within the trigger_transition(s) will go to the next map.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- targetname
 
- <target_source> Name.
 
- map
 
- <string> New Map Name.
 
- landmark
 
- <target_destination> Landmark Name.
 
Flags
- 2 : Disable Touch
 - 4 : To Previous Chapter
 
Inputs
- ChangeLevel
 
- Cause the level change. Use this when triggering the level change with a button, etc.
 
Outputs
- OnChangeLevel
 
- Fired when the level changes.