Template:O BasePropPhysics

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Template:O targetname OnMotionEnabled

Fired when motion is enabled on this prop, either via 'Health Level to Override Motion' or from the EnableMotion input.
  • OnAwakened
Fired when this entity becomes awake (collision/force is applied to it while it's asleep).
  • OnPhysGunPickup
Fired when the player picks up the prop with the physcannon or +USE.
  • OnPhysGunDrop
Fired when the player drops the prop with the physcannon or USE.
  • OnPlayerUse
Fired when the player tries to +USE the physbox. This output will fire only if the Generate output on +USE spawnflag is set.