List of predefined response concepts
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The following is a list of response contexts as defined in the SDK source. Other response contexts can be added in code.
| Context string | Applies to | Description |
|---|---|---|
| TLK_ANSWER | ||
| TLK_QUESTION | ||
| TLK_IDLE | ||
| TLK_STARE | ||
| TLK_USE | player allies, vortigaunts | The player has done +USE on the NPC. |
| TLK_STARTFOLLOW | citizens and simpletalkers | The NPC has begun following the player. |
| TLK_STOPFOLLOW | citizens and simpletalkers | The NPC has begun following the player. |
| TLK_JOINPLAYER | citizens | |
| TLK_STOP | simpletalkers | |
| TLK_NOSHOOT | simpletalkers | The NPC has been damaged by the player, has a friend nearby, and is not dead yet. |
| TLK_HELLO | ||
| TLK_PHELLO | ||
| TLK_PIDLE | ||
| TLK_PQUESTION | ||
| TLK_PLHURT1 | ||
| TLK_PLHURT2 | ||
| TLK_PLHURT3 | ||
| TLK_PLPUSH | ||
| TLK_PLRELOAD | ||
| TLK_SMELL | simpletalkers | |
| TLK_SHOT | player allies | The NPC has been shot. (Identifies location of damage.) |
| TLK_WOUND | player allies, npc_monk | The NPC has light wounds (health is <= 75% max). |
| TLK_MORTAL | player allies | The NPC has mortal wounds (health is <= 50% max). |
| TLK_DANGER | player companions, npc_monk | |
| TLK_SEE_COMBINE | ||
| TLK_ENEMY_DEAD | ||
| TLK_SELECTED | The NPC is selected by player in command mode. | |
| TLK_COMMANDED | The NPC has received orders from player in command mode. | |
| TLK_COMMAND_FAILED | ||
| TLK_BETRAYED | The player killed an ally of the NPC in front of the NPC. | |
| TLK_ALLY_KILLED | The NPC witnessed an ally die some other way. | |
| TLK_ATTACKING | The NPC is about to fire my weapon at a target. | |
| TLK_HEAL | healing someone | |
| TLK_GIVEAMMO | giving ammo to someone | |
| TLK_DEATH | Death rattle; NPC has died. | |
| TLK_HELP_ME | call out to the player for help | |
| TLK_PLYR_PHYSATK | Player has attacked the NPC with a thrown physics object. | |
| TLK_ANSWER_VORT | ||
| TLK_ANSWER_CIT | ||
| TLK_QUESTION_VORT | ||
| TLK_QUESTION_CIT | ||
| TLK_NEWWEAPON | ||
| TLK_PLDEAD | ||
| TLK_HIDEANDRELOAD | ||
| TLK_STARTCOMBAT | ||
| TLK_WATCHOUT | ||
| TLK_RESUME | "as I was saying..." or "anyhow..." | |
| TLK_TGSTAYPUT | not used in code | |
| TLK_TGFIND | not used in code | |
| TLK_TGSEEK | not used in code | |
| TLK_TGLOSTYOU | not used in code | |
| TLK_TGCATCHUP | not used in code | |
| TLK_TGENDTOUR | not used in code |
Source
- list of context strings:
ai_playerally.h(theTLK_macros) - several source files