Skybox (2D)
Jump to navigation
Jump to search
In Source, the skybox is a series of six images, joined together to make a cube. The cube is then locked to the player's viewpoint and acts as the most distant area of a map, usually the sky. Because the skybox is fixed to the player's viewport, it never changes perspective, allowing the cube to appear as a seamless whole.
Creating a 2D skybox
- Prepare your TGA files (i.e. skynameBK.tga, skynameFT.tga, skynameUP.tga, skynameDN.tga, skynameRT.tga, skynameLF.tga)
- Convert the TGA images to VTF (this will create a $SKYNAME.txt which you will later edit then rename to $SKYNAME.vmt)
- After conversion, open the .txt and add:
"UnlitGeneric" { // Original shader: BaseTexture "$basetexture" "skybox/$SKYNAME" "$nofog" 1 $ignorez 1 }
- For each file, append the appropriate image tag to the sky name (i.e. bk, ft, rt, lf, up, dn)
- Rename the .txt files to .vmt
- Now go into your mod's materials folder and create the folder skybox.
- Copy your new VTF and VMT files into the skybox folder.
- In Hammer, go to Map > Map Properties > Skybox Texture Name and type in your skyname, without the side tags.