Damage types
The Damage Type property of a trigger_hurt entity lets you choose between many types of damage, but it may be hard to figure out what these types of damage do exactly, so below is a list (for Half-Life 2).
If nothing else is stated, each damage hit will (besides damaging you) make you jerk a little, make your screen flash red if you don't have a HEV suit, or provide red HUD directions to display where the damage is coming from if you have a HEV suit.
The damage caused depends on the current difficulty setting:
- The "Easy" (
skill 1
) setting causes 25% of the Damage value every half-second. - The "Normal" (
skill 2
) setting causes 50% of the Damage value every half-second. - The "Hard" (
skill 3
) setting causes 75% of the Damage value every half-second.
Generic
Nothing special.
Crush
- The whole screen flashes red even if you're wearing a HEV suit.
- Always does 50% of the Damage value every half-second, regardless of difficulty setting.
Bullet
- Plays bullet impact sounds.
Slash
- Displays spurts of blood if player HEV suit power is 0.
Burn
- Plays heat damage sounds. (Something sizzling and the player going "Ouch!".)
- The whole screen flashes red even if you're wearing a HEV suit.
- No HUD damage directions are given.
- (For additional indication, you can add an ambient_generic playing hl1/fvox/heat_damage.wav to make the HEV suit go: "Extreme heat damage detected.")
Freeze
Nothing special, but when used in Team Fortress 2, a player killed by this type of damage will be diplayed as a kill by a train.
Fall
- Always does 50% of the Damage value every half-second, regardless of difficulty setting.
- The HEV suit will not protect you from this type of damage.
Blast
Nothing special; may temporarily deafen the player.
Club
Nothing special.
Shock
- Sparks for every hit.
- (For additional indication, you can add an ambient_generic playing hl1/fvox/shock_damage.wav to make the HEV suit go: "Electrical damage detected.")
Sonic
- Plays damage sounds.
Energy beam
Nothing special.
Drown
- The whole screen flashes blue even if you're wearing a HEV suit.
- Double HUD damage directions are given.
- Plays drowning sounds.
- Always does 50% of the Damage value every half-second, regardless of difficulty setting.
- The HEV suit will not protect you from this type of damage.
Paralyze
- HEV suit warning: "Warning: Bloodtoxin levels detected." (hl1/fvox/blood_toxins.wav)
Nerve gas
- HEV suit warning: "Warning: Biohazard detected." (hl1/fvox/biohazard_detected.wav)
Poison
The type of damage a black headcrab inflicts.
- The whole screen flashes yellow even if you're wearing a HEV suit. (This flash seems to stick sometimes, and may appear the next time the player is hurt.)
- The HEV suit will not protect you from this type of damage.
- Always does 50% of the Damage value every half-second, regardless of difficulty setting.
- HEV suit warns: "Warning: Bloodtoxin levels detected." (hl1/fvox/blood_toxins.wav)
- HUD displays: "Neurotoxin Detected Administering Antidote"
- The damage received is healed after awhile (even if the player is not wearing a suit, oddly enough).
Radiation
- Close proximity to a trigger_hurt with this type of damage will set off the HEV suits Geiger counter.
- The HEV suit will not protect you from this type of damage.
- The whole screen flashes white even if you're wearing a HEV suit.
- Double HUD damage directions are given.
- HEV suit warning: "Warning: Hazardous radiation levels detected." (hl1/fvox/radiation_detected.wav)
Drown recover
Nothing special.
Chemical
- The whole screen flashes white even if you're wearing a HEV suit. (This flash seems to stick sometimes, and may appear the next time the player is hurt.)
- Double HUD damage directions are given.
- HEV suit warning: "Warning: Hazardous chemical detected." (hl1/fvox/chemical_detected.wav)
Slow burn
Nothing special.
Slow freeze
Nothing special.