De/Perfect Dark Source: Creating a Map

From Valve Developer Community
< De
Revision as of 02:59, 31 July 2009 by Keko93 (talk | contribs)
Jump to navigation Jump to search

Template:Otherlang2

Hammer-Editor einstellen

Folge den Bildern um den Hammer-Editor so einzustellen damit man Maps für Perfect Dark:Source kreieren kann!


Step 1
Step 2
Step 3


Step 4
Step 5
Step 6



Entities

  • trigger_zone : Brush entity wird beim King of the Hill Modus verwendet.