TextureScroll
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Put this code into your VMT. You can switch $baseTextureTransform with $bumpTransform
LightmappedGeneric { Proxies { TextureScroll { texturescrollvar $baseTextureTransform texturescrollrate 1.0 texturescrollangle 0.00 } } }
Apparently it makes things scroll.
Check out Creating a Waterfall Material for an example.