Func elevator

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Revision as of 13:40, 19 July 2009 by BitMage (talk | contribs) (major update)
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Template:Brushmodel

Entity description

A brush entity that moves vertically.

For an example of a func_elevator, refer to a decompiled copy of Valve's 4th level of the No Mercy campaign.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Origin:
Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
  • top
  • bottom

Inputs

Outputs

  • OnReachedTop Fired when the brush reaches the top.
  • OnReachedBottom Fired when the brush reaches the bottom.