User:TomEdwards/SDK Docs draft

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Source

Frequently Asked Questions | Release Notes | Known Issues

Categories
Modding Tips on managing and releasing your project
Level Design Maps are the 3D worlds where everything comes together
Programming Source's C++ program code defines the way the world and game rules behave
Modeling Characters, monsters, guns, and sometimes even whole buildings are models
Materials Textures and shaders are combined in Source to create materials
Sounds Quality audio adds a fourth dimension to your world
Particles Effects like smoke, sparks, blood and fire are created with particles
Choreography Direct your digital actors' performances with choreographed scenes
Tutorials Need help using a particular Source feature?
Technical Miscellaneous technical aspects of the engine
Glossary Explanations of common terms
Third-Party Tools Developer tools created outside Valve