Trigger finale
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Entity Description
Triggers the end of the current campaign session.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- UseDelay
- <int>
- UseDuration
- <int>
Inputs
- FinaleEscapeForceSurvivorPositions
Outputs
- EscapeVehicleLeaving
- FinaleEscapeStarted
- Fired at the beginning of the final escape sequence, a few seconds before the music starts.
- FinaleLost
- FinalePause
- Fired every time there is a pause in the Finale. Each pause lasts 5 seconds and happens before and after each tank spawn, and in the middle of a horde spawn. Therefore, there are 6 pauses during each finale.
- FinaleStart
- Fired at the beginning of a finale, after the use-delay.
- FinaleWon
- FirstUseStart
- For two-part trigger-finale usages, fired the first time a Survivor uses it.
- UseStart
- Fired when a Survivor uses it, before the use-delay.