Ending a Portal map

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Revision as of 06:39, 20 June 2009 by Thousandth Beam (talk | contribs) (Created page with '== Introduction == <div style='padding-left:20px'>Using this tutorial you can end maps like on Portal's Bonus maps.</div> <div style='clear:both'> ===Trigger=== <div style='pad…')
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Introduction

Using this tutorial you can end maps like on Portal's Bonus maps.


Trigger

Create a brush that's the area that you want the map to end. Texture it with a "tools\toolstrigger" texture. Select it and press CTRL+T. make it a "func_triggeronce".


Entities

Make two entities. Make a "point_clientcommand" and call it "end_disconnect". Make a "env_fade" and call it "end_fade". (It is recommended to put them near the trigger just for convenience.)


Trigger's outputs

Make the trigger's outputs the following:
Output named Target entities Via this input Parameter Delay
Io11.png OnTrigger end_fade Fade 0.00
Io11.png OnTrigger end_disconnect Command disconnect 2.00


Logic

When you touch the trigger the "env_fade" will make you start to fadeout. After 2 seconds, the fadeout will be complete and the "point_clientcommand" will make you return to the main menu.

See also