Color correction volume
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Template:Wrongtitle Template:Base brush ep1 It only works in single player unless used in Left 4 Dead.
A color correction lookup table is faded in or out when a player enters or leaves its volume. Fade time is configurable.
Keyvalues
- Lookup Fade Duration
fadeDuration <float>
- the duration for the lookup to fade in/out on entry/exit.
- Lookup Table Filename
filename <string>
- the lookup table filename.
- Maximum Weight
maxweight <float>
- the maximum weight for this lookup.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
- none
Inputs
- filename
- change the Lookup Table filename
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
See also
- Color correction (concept) - The general concept of color correction
- color_correction (entity) - A point-based entity used to control color correction