Color correction volume

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Revision as of 00:16, 21 May 2009 by EvolvedAnt (talk | contribs)
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Template:Wrongtitle Template:Base brush ep1 It only works in single player unless used in Left 4 Dead.

A color correction lookup table is faded in or out when a player enters or leaves its volume. Fade time is configurable.

Keyvalues

  • Lookup Fade Duration
fadeDuration <float>
the duration for the lookup to fade in/out on entry/exit.
  • Lookup Table Filename
filename <string>
the lookup table filename.
  • Maximum Weight
maxweight <float>
the maximum weight for this lookup.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Flags

  • none

Inputs

  • filename
change the Lookup Table filename
  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs


See also